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Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Tuesday, 13 November 2012

The Engadget Interview: ARM's Lead Mobile Strategist James Bruce (video)

Reception and call quality 9.2 Display 9.5 Battery life 7.7 Camera 8.8 Ease of use 8.8 Design and form factor 8.3 Portability (size / weight) 9 Media support 9.2 Durability 8.2 Ecosystem (apps, accessories, etc.) 8.7

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Saturday, 10 November 2012

Friday, 9 November 2012

Android 4.1 update for original Galaxy Note may bring Air View, Multi-Window and more (video)

Reception and call quality 9.1 Display 9.8 Battery life 8.2 Camera 8.8 Ease of use 8.5 Design and form factor 8.9 Portability (size / weight) 8.4 Media support 9.5 Durability 8.5 Ecosystem (apps, accessories, etc.) 9

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Thursday, 8 November 2012

Green Throttle Games wants your Android device to become your next console (video)

Mobile Gaming is Reimagined on The Television with Green Throttle
Games. New True Analog Controller and Games From Guitar Hero Creator
and Mobile Industry Veterans

Developer portal now open, with access to SDK and developer hardware kits

Santa Clara, CA ­ November 6, 2012 ­- Green Throttle Games announced
its new gaming solution that transforms Android phones and tablets
into consoles. Green Throttle's software developer kit (SDK) enables
multiplayer gaming on big screen televisions using the first true
analog wireless gaming controller. Green Throttle Games is founded by
Charles Huang, co-creator of the legendary Guitar Hero video game
franchise, and mobile industry veterans Matt Crowley, former Palm and
Nokia product lead, and Karl Townsend, lead electrical engineer for
the first two generations of the Palm Pilot. Green Throttle launched
the company's developer portal today and early access to controllers
so mobile and console game makers can begin making TV games in the
post-console world.

Mobile gaming is exploding, and new smart devices are becoming
powerful alternatives to traditional consoles. We just need a simple
and fun way for people to play games both on the go, and on the
couch, said Charles Huang, co-founder of Green Throttle Games. Our
mission is to create great game experiences that bring people
together, a big screen experience where you can just start playing
games on a television, as simple as that.

The Green Throttle Arena app will provide a central hub to find and
highlight games developed by Green Throttle and other independent
developers and publishers. Green Throttle is already working with
emerging and veteran development studios including nWay, Free Range
Games, Mercenary and Monstrous.

Our team here at nWay has worked with a wide-range of different
consoles and platforms, said Taehoon Kim, co-founder and CEO at nWay.
Getting the Green Throttle controller up and running in just a matter
of a day with our latest action RPG title ChronoBlade was amazingly
easy given the simple tools provided in the SDK. Better yet, the
ability to add true analog controllers allows the precision that touch
screen controls just can't deliver for the sophisticated control of
our characters. Adding controllers to the mobile version of
ChronoBlade allows users to experience the game the way it was meant
to be played; bringing a true console-like proposition.

New mobile phones and tablets are constantly releasing, and each
device is morepowerful than the last, said Chris Scholz, CEO of Free
Range Games. Green Throttle's vision of bringing mobile games to the
family room, adding multiplayer and reimagining games to have a cross
mobile and a big screen experience is critical to the evolution of
where games are going. We are excited to have a software kit
straight-forward enough to quickly get a multiplayer split-screen
snowboarding game running on a 60 TV using the phone I carry in my
pocket.

The controller features full analog control sticks so that players
have the precise control and fluid motion they need for fast action
games. Green Throttle works with Android phones and tablets that
include a video-out port. Green Throttle's Software Development Kit
(SDK) is available for free download today at
http://go.greenthrottle.com/developers/. The SDK will make it easy to
create new mobile focused games and easily bring existing mobile games
to the Green Throttle platform. A limited number of hardware
development packs are also available for purchase at
www.greenthrottlestore.com for game creators.

Green Throttle Games was founded by three men experienced in creating
industry-changing innovations in mobile devices, video games and game
peripherals. CEO Charles Huang popularized the rhythm game revolution
by creating a wireless guitar controller that made it possible for
people to unleash their inner rockstar with their friends playing
Guitar Hero. President and COO Matt Crowley helped to bring the Palm
Pre to life, along with leading innovative teams at Nokia. CTO Karl
Townsend was one of the original creators of the Handspring and Palm
Treo smartphones, some of the first devices to bring mobile email to a
mass market. Together, these three founders bring experience in
gaming, hardware and software to create a winning combination for
Green Throttle Games.

The Green Throttle SDK and development kit are available today at
http://go.greenthrottle.com/developers/. Consumer availability,
pricing and launch game titles will be announced in the near future.


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HTC One X+ review: it's the One X, and then some (video)

HTC One X review (UK version)

A spec bump in the middle of a product cycle? All the cool cats do it these days, even if they risk alienating customers who just bought what they thought was this year's flagship device. HTC has actually played this game for a while, first with the Sensation XE, which acted as a mid-term replacement for the original Sensation and now, with the One X+ which treads all over the One X's toes. However, with this latest handset, the manufacturer has some justification: the One X+ comes with 32GB or 64GB of internal storage, whereas the global One X maxed out at 32GB and the AT&T version was only 16GB. Since there's no microSD expansion on these phones, it's possible to argue that the One X+ is a sensible addition, which caters specifically to storage-hungry power users and audiophiles. (Note: We'll be reviewing the HSPA+ UK version of this handset here, and comparing it mainly to the HSPA+ One X. We'll test the US-destined LTE variant very soon.)

There are other improvements aside from the bigger storage option, of course. The NVIDIA Tegra 3 processor has had a speed bump to 1.7GHz -- perhaps in an effort to challenge the Galaxy S III's benchmarking might. There's a larger 2,100mAh battery to stay in step with that more power-hungry silicon; the front camera module has been replaced with a higher-res chip and better image processing; and, there's also some new audio circuitry to improve the speaker's sound quality. The One X+ also runs HTC's updated Sense 4+ skin, based on Jelly Bean, which will eventually arrive on older One-series phones as well. As for the rest of the spec sheet, all the good and not-so-good stuff from the One X has carried over -- the stunning 4.7-inch, 1,280 x 720 Super LCD2 display is still here, thank goodness, and so is the 8-megapixel f/2.0 rear camera. However, there's still only 1GB of RAM (LG and Samsung flagships boast double that). So, what's needed here is an upshot: if you haven't made the leap to a 2012 superphone just yet, how does the One X+ carry itself relative to its cheaper predecessor and the latest competition? Read on and we'll endeavor to find out.

The key selling point of the original One X has never been in doubt. It has a design flair that many other Android phones before and after have lacked, and although the One X+ is marginally heavier (at 135 grams versus 130 grams) it's still the same classy phone. A Gorilla Glass panel -- here upgraded to version 2 -- blends seamlessly into the curved, matte polycarbonate unibody and the overall effect is beautiful and durable in equal measure. Yes, the one-piece build precludes expandable storage and a switchable battery, which are major sacrifices for many users, but in return it rewards you with pleasant vibes every time you pick it up in the morning.

"The ratio of black to red is high enough that the phone never looks garish"

But even by this slightly superficial measure, the One X+ is not perfect. That's because it only comes in one color: matte black, with glimmers of red on the navigation buttons (especially when they light up), the camera ring and the Beats logo. The AT&T model is slightly sexier perhaps, with black accents instead of red, but there's still no sign of multi-hued love HTC has showered on its latest Windows Phones. If you're the fastidious type, you may also notice that this darker variant is slightly more smudge-prone than the lighter grey and white colors, and also the glossy black HTC logo at the back is something of a dirt trap. In case it helps, we've added some comparison photos from our previous hands-on session below.

DNP HTC One X review UK version it's the One X and then some

In terms of the device's physical layout, there are no surprises. The face is adorned by three capacitive hardware buttons along the bottom (back, home and multitasking) plus the front camera and earpiece, with a somewhat discreet HTC logo just above the display. (Take note, Verizon, you fiends.) On the right-hand edge we have a good-sized volume rocker, while the power button sits on top beside the 3.5mm jack and the micro-USB port is the sole occupant of the left-hand edge. It's a good and functional layout, but folks with smaller hands may wish there was an easier-to-reach power button on the side instead of on the top (as with the Galaxy S III, for example). Shifting your grip to turn the phone on does become a habit, but it takes a while.

On the rear side, we find the protruding camera, which has become symbolic of HTC's top-end line, but which is still prone to scratching, with a small and not especially powerful LED flash to the side. There are charging points on the lower right for compatibility with a range of existing One X docks, and finally the loudspeaker at the very bottom. HTC tells us that a feedback amplifier has been added to this speaker to improve its sound output versus the One X, and indeed we found the speaker to be less prone to distortion when set to maximum volume. As our video review shows, the difference isn't huge, so don't go expecting miracles or hosting house parties without proper audio equipment.

DNP HTC One X review a phone that works harder, maybe too hard


We need to deal with that other big aspect of this phone's audio output: Beats. If you ever read our review of the HTC Sensation XE, which was the first phone to come with Beats Audio, then you'll know we didn't think much of it. As far as our tests showed back in 2011, it was basically an S-shaped EQ setting; it exaggerated certain bass and vocal frequencies and slightly boosted overall volume. This was enough to give listeners a wow effect with the right type of music, but the same effect (or better) could readily be achieved with any decent music player for Android.

But times have changed and the Beats we see on the One X+ is very different. For starters, it can be enabled or disabled regardless of what headphones you plug into the 3.5mm jack, so the old pretense of only coming to life with Dr. Dre-approved cans has been quietly forgotten. The marketing has improved slightly too. There's still plenty of misleading babble, such as the unfathomable claim that Beats delivers "studio-quality sound," but at least HTC doesn't put so much emphasis on Beats as a selling point any more, and it also gives slightly more clarity on what Beats actually provides -- e.g., a "deeper bass" and "crisper vocals."

The most ironic thing about Beats actually has to be this: despite the mellowed marketing, it's probably more useful on the One X+ than it ever has been. This is because it now comes with a really hefty increase in volume: in other words, max volume is substantially higher with Beats enabled, whereas in the past (for example on the One X) it increased by a much smaller proportion. So long as you can tolerate the exaggerated frequencies that come with it, this can be a big help if you want to play music through over-ear cans with above-average impedance.

DNP HTC One X review a phone that works harder, maybe too hard


The biggest photographic improvement with the One X+ is undoubtedly its front-facing camera. It's not the higher resolution (1.6 megapixels) that makes the difference -- in fact the final output image is still 1,280 x 720. The power of this shooter actually lies in the quality of the sensor and in the image processing hardware, which together make it a great tool for video chats and self-portraits. The image above speaks for itself, and not only is the shot on the right much clearer and more detailed, it also has a more natural pose thanks to the One X+'s new 3-2-1 countdown feature.

"There's still no ability to lock exposure and focus before re-framing a shot"

According to HTC, the rear camera hasn't evolved at all -- we're looking at exactly the same module as the One X. But having taken a number of shots and videos side by side with the two phones, we reckon the One X+ has a slight advantage thanks to its faster processor. In burst shot mode, the One X+ snapped 20 pictures in just three seconds, whereas the One X took five seconds. When starting a video recording, the One X+ got going a whole second faster, and its auto-focus seemed to respond quicker too.

Of course, extra speed in and of itself isn't going to give you better image quality, and it's in this area where we found the One X+ to be most disappointing, simply because it hasn't fixed any of the quirks present on the One X. For one, there's still no ability to lock exposure and focus before re-framing a shot. This is a big deal because it makes for erratic exposures that are largely outside of your control -- in fact, when trying to take an identical side-by-side shot with the One X and One X+ we found it virtually impossible to get the same exposure and focus on both cameras, not because one is better than the other but because they both seem to work primarily on luck.

Another problem: the video data rate hasn't been improved at 1080p, even though we now have a more capable processor, along with more storage to fill up. We captured a high-detail scene above just to prove the point -- it's riven with compression artefacts. The Galaxy S III has a higher video data rate, not to mention two-stage stills shooting, and as a result we'd still say that phone (along with the Note II) has the all-round superior camera. The HTC's saving grace is its low-light performance, which benefits greatly from that fast f/2.0 lens, but which is slightly marred by HTC's detail-destroying anti-noise filter.

DNP HTC One X review a phone that works harder, maybe too hard


So much for the outside -- it's the internals that HTC is really relying on to get this handset into people's pockets, and most notably that 64GB of internal storage. On our review device, this yielded around 56GB of usable space, which ought to be enough for most. We plugged the phone into a PC and it automatically switched into storage mode and made swift work of swallowing up an entire 50GB collection of high-quality recordings -- a nice feeling that was never previously possible.

The handset was predictably capable with voice call reception and sound quality, and in terms of mobile data it behaved identically to both the One X and the Galaxy S III on Vodafone UK's HSPA+ network in London. Speeds varied wildly depending on signal, but no more so than with other devices, and they generally hovered somewhere between 1-3 Mbps down and 1-2 Mbps up. Wireless tethering worked flawlessly and was very stable. As mentioned earlier, our review device was 3G only, which is strange considering that LTE is about to take off in the UK in a big way -- if you're contemplating switching to an LTE carrier like EE in the next year or so, then you should probably bear this mind. EE already offers the One XL (the Qualcomm-powered, LTE version of the One X) as part of its LTE launch lineup.

"Why didn't HTC go for the S4 Pro here, rather than a souped-up Tegra 3?"

The engine in this handset is the AP37 variant of NVIDIA's Tegra 3 chip, which consists of four main cores plus a low-power companion core, with a maximum single-core clock speed of 1.7GHz. This compares to the AP33 silicon in the One X, which maxed out a 1.5GHz. The newer GPU also gets a boost, from 416MHz to 520MHz. The improvement is visible in daily operation simply because everything happens quicker -- often with a half- to one-second edge over the One X -- although we're comparing jelly beans with ice creams here, so its hard to know how much of this difference is solely due to the hardware rather than the updated OS. It's worth pointing out that Vodafone UK's HTC One X recently got a major update that made it much snappier (as you'll see in the benchmark table below). When the One X gets its Sense 4+ refresh, the gap may be reduced even further.

Overall, our new suite of benchmarks resulted in some mixed scores, which hint at this Tegra 3 being a very capable, but also slightly lopsided, processor. What do we mean by that? Well, in those scores where it shines -- such as AnTuTu -- this is mostly due to its fast CPU and RAM, rather than any particular graphical prowess. More importantly, those high CPU scores come at the expense of battery life -- as we'll explore further in a moment. The Snapdragon S4 Pro-powered LG Optimus G, meanwhile, has marginally lower CPU scores but far higher graphical scores (e.g. GLBenchmark) and also much, much better battery life. One can't escape the question: is HTC holding this expensive S4 Pro processor back for its real next-gen flagship and fobbing us off with a spot of power-hungry overclocking in the meantime?

On the other hand, for the sake of perspective, you shouldn't be too put off by the GLBenchmark test below, because it's almost unrealistically taxing. Pick a game from the Tegra Zone store front -- like Shadowgun: Deadzone -- and you'll likely be more than pleased with the graphical quality and frame rates.

One X+Optimus G (Sprint)Galaxy Note IIGlobal Galaxy S IIIGlobal HTC One X

GLBenchmark 2.5 Egypt HD C24Z16 Offscreen (fps)

Lower SunSpider scores are better. One X scores in brackets are pre-update. NB: We initially reported a SunSpider score of around 1,300 for the One X+, but that was mistakenly taken with Chrome instead of the stock browser, which actually proved to be significantly faster (and is also how the other phones were tested).

Let's explore this battery issue in a bit more depth -- because given the technical context, it's really not that surprising. Although its clock speed has been increased, we're still looking at basically the same 40-nanometer silicon from which the old AP33 chip was carved. The latest 28nm and 32nm chips from Qualcomm and Samsung are just inherently more efficient, and while the Tegra 3 may be a great choice for a device like the Nexus 7, with its low price and big battery, we're not sure it belongs in a late-2012 flagship smartphone.

DNP HTC One X review UK version it's the One X and then some

The problem isn't with regular use or standby, but with processor-hungry tasks like gaming and multi-tasking, which made the phone warm and seemed to drain the battery slightly too quickly. The phone easily lasted for a day of very light use, with 30 percent of its juice left over after 12 hours, but that particular day included nothing more strenuous than 30 minutes of camera work and a few calls and emails. In our regular looped-video test, the phone last seven hours and 32 minutes, which is slightly worse than the almost eight-hour duration we recorded on the post-update One X and still far, far below the nine-hour threshold set by the Qualcomm-powered AT&T One X and the Samsung Galaxy S III.


DNP HTC One X review UK version it's the One X and then some

To get the measure of the user experience on the One X+, you really need to check out our full reviews of both Sense 4 and Jelly Bean. Merge the two and you get Sense 4+, which is the same friendly, relatively lightweight skin as before, but with some fundamental improvements that mainly come from the shift to Android 4.1.

What does that all mean in practice? Well, here's a list of the most useful additions, in order of decreasing relevance to the way we at Engadget live our lives:

Google Now screenshot1. Google Now. If you imagine the traditional Android home screens as lying along a horizontal line, then Google Now turns that shape into a T. That tail is useful because it adds depth to the OS, in the form of a vertical row of "cards" which appear when you long-press the home button, and which grow intelligently based on what Google can glean about your life. Within a few days of using the One X+, we had cards waiting for us with the local weather forecast (much more nicely presented than HTC's own weather widget), local bus routes and times, and an entire card dedicated to a very well-visited local coffee shop. It's not perfect, however. Some cards weren't useful at all, including a calendar card that only had room to display one appointment (and it was invariably someone else's from a team calendar). More seriously, Google Now can have an unwieldy feel to it, like it's the start of a new OS growing inside the belly of the old one -- something that adds functionality but probably also represents the peculiar ability of Android to scare some people off with its complexity.

2. Voice search. This is part of Google Now, and it's quite powerful. Unlike Apple's Siri and Samsung's S Voice, it can handle speech recognition offline, which makes it very fast. It can perform complex Google searches but also handle basic personal assistant tasks like starting a text message or setting an alarm or creating a note to self. (Correction: we initially reported that it's not possible search locally-stored music with your voice, but such searches are possible with the "listen to" or "play" command. Thanks, jadeboy7.)

3. Project Butter. We can't pretend that this makes a huge difference, but it's certainly noticeable if you look out for it. It involves Jelly Bean ramping up system resources whenever you touch the screen to navigate, such that all animations and transitions and movements on the screen are able to run at a clean 60 fps. Even during our brief hands-on we noticed that the notification pull-down moved more cleanly across the home screen, and now it just feels weird to go back to the original One X.

4. A new, aggregated gallery app. This is an HTC addition which organizes photos by event and location, resulting in somewhat handier presentation -- even if your photos tend to all be taken near your home. It also gives you quicker access to your local and cloud-stored photos bringing all those icons (Facebook, SkyDrive, etc.) together in one place. You could access your photos individually through each associated app, but over time we found it made sense to collect images together in this way.

5. HTC Getting Started. This is an app that lets you use a PC to configure your phone more quickly, since you can type out your credentials on a full-sized keyboard. We used it to set up Hotmail and Dropbox, and to set up a gallery picture as wallpaper, but that's about it. The choice of accounts is too limited -- we still spent ages setting up Facebook, Twitter, Netflix, Evernote and everything else from the phone itself.

"PlayStation Mobile? It still doesn't work."

And some stuff that didn't make the earth move for us, and so doesn't deserve to be anywhere on the upper section of the list:

5. HTC's Music app, which works in a similar way to the Gallery in attempting to bring together local and cloud-based content. The problem here is that you can't make playlists across different sources, which renders it pointless -- you might as well access each music source through its own app.

6. HTC's Sense keyboard. HTC has never been great at onscreen keyboards and the One X+ maintains the trend. We instantly switched it out for SwiftKey, which meant losing the new Google-powered word prediction that comes in Jelly Bean.

7. PlayStation Mobile. Guess what? The app still doesn't work -- which rather takes the meaning out of PlayStation Certification.

DNP HTC One X review UK version it's the One X and then some

There's no question that with the One X+, HTC is offering more to Android power users outside of the US. What's less clear is whether it brings more in the areas that actually matter to you. The answer is "yes" -- but only if you meet some rather narrow criteria. If you loved the physical design and excellent display on the original global One X but were put off by its 32GB storage cap and second-best performance, then this new flagship is definitely worthy of consideration. It's extremely snappy, beating rivals phones on certain computation-heavy tests, and its graphics engine delivers a perfectly smooth experience even on the most visually-demanding tasks and games. What's more, the phone achieves all of this without making battery life any worse than it was before.

On the other hand, if you weren't particularly drawn to the global One X in the first place, and if you make more mainstream demands on your phone, then you should be more circumspect about this proposition. At the top of the top end, the Padfone 2 and Nexus 4 (along with its cousin, the Optimus G) have dented a lot of egos with their shockingly powerful and well-rounded S4 Pro chip -- and this new souped-up One X+ just can't keep up. Meanwhile, the Samsung GS III and Note II come with better cameras and longer battery life. And if you peer over the platform divide you'll see that the iPhone 5 does so too. Compared to these phones, the HTC One X+ is a missed opportunity. It could have been an S4 Pro-powered phone. It could have been tweaked to deliver superior stills and video recording, and it could have come in more colors. But instead HTC has decided to play it safe -- at least for now.

In fact, one of the biggest impressions left over by the One X+ is that it highlights all the continuing strengths of the regular One X. This device has benefited from extremely positive updates since we first reviewed it, with great improvements to all-round performance and battery life, and it's due to get Sense 4+ within the next couple of months too. If you don't mind taking out a contract on a phone that is already seven months into its cycle, and if you can find the One X at a bargain price as a result of the One X+ weighing down at the top of the HTC stack, then it's perhaps a more savvy purchase than its newer, flashier big brother.


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Saturday, 25 February 2012

Google Chrome browser arrives on Android (video)

Google Chrome browser arrives on AndroidThe latest step in bringing Google-based unification has arrived. The Chrome browser is here on Android. This beta version is currently only available for that elite crowd of ICS phones and tablets and like its desktop progenitor, the synced settings and bookmarks are all in tow. Expect to see a new, more natural mobile view of the tab system. It'll also remember what you were last looking at on your desktop Chrome browser, and sync it across to your mobile device -- it's like Kindle or iBook's bookmarking system, but for the web. Your autocorrect content from the desktop is similarly synced. Expect to see the reappearance of link previews, something you may recall from the results of any Google searches, offering a brief thumbnail of a link's destination. We're giving it a good play-around right now, but while we get our first impression up, check the quick intro video after the break.

Update: Here's our hands-on. With video, naturally. Another more in-depth video from Google can also be found after the break.


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Tuesday, 21 February 2012

inPulse and WIMM One: the tale of two smartwatches (video)

By posted Feb 7th 2012 9:00AM inPulse and WIMM One: the tale of two smartwatches (video)We're no strangers to watches here at Engadget, but smartwatches -- tiny wearable computers capable of running apps with SDKs to match -- are still a rare breed. The best known examples are probably Fossil's Meta Watch, Allerta's inPulse Smartwatch and WIMM Labs' WIMM One, all of which are primarily targeted at developers. We recently had the opportunity to spend some quality time with both the inPulse (over the holidays) and the WIMM One (during CES), and despite some similarities, each smartwatch takes a completely different approach to running apps on your wrist. While neither product is quite ready for prime time, both show promise as "fourth screen" devices, even for those of us who don't normally wear a watch. So go ahead -- hit the break and find out how these wearable computers stack up.



The inPulse Smartwatch has been around for a couple years now, and is available for purchase to non-developers. It started life as a companion product for BlackBerry handsets, but now also supports select Android devices, including all Nexus and most Motorola models. Out of the box the watch runs a "default" app that displays notifications sent from your phone via Bluetooth -- i.e., calls, text messages, emails and calendar alerts. This requires your handset to be paired and running the free inPulse app. The watch also offers BBM integration and alarm clocks on Blackberry phones. Additionally, Allerta has just added Twitter integration on Android. Beyond passing along notifications, the inPulse app lets you tweak the watch's settings and appearance from the paired device. A basic one-button interface enables you to navigate and filter the list of alerts received on the watch. It's simple but gets the job done -- the only major omission is the lack of a proper battery level indicator.

Spec-wise, the watch features a single physical button for input and a 1.26-inch 96x128-pixel passive matrix OLED display, along with a vibration motor for output. Bluetooth and micro-USB (for charging) are the only connectivity options -- the watch is built on CSR's BlueCore4-ROM radio chipset combined with NXP's LPC2103 52MHz ARM7 processor, 8KB (yes, KB) of RAM and 1MB of SPI (Serial Peripheral Interface) flash memory. So yes, it can probably run Doom, but we're still looking at some pretty basic hardware. The sealed Li-ion battery charges in about 45 minutes, and usually lasts about a day and a half. At 50 x 36 x 12mm (1.97 x 1.42 x 0.47 inches), the inPulse is rather large for a watch, but the elegant aluminum chassis (natural silver for $150 or anodized black for $200) makes it look smaller than it is, and it's water resistant, too. The wristband and plug hiding the micro-USB port on the left side are made of black rubber. Silver metal is used for the buckle and the single button on the right side.


Things get a little more interesting once you realize the watch supports uploading apps over Bluetooth -- either from within the inPulse app running on your handset, or via the supplied SDK. While the watch only runs one app at a time, the inPulse App Store features watch faces (like a Nixie clock), games (including Pong) and others tools such as an iTunes controller, a Facebook check-in widget, a presentation remote and a weather monitor. More significantly, it's possible to write homebrew apps using a modified (and very Arduino-like) version of C on the watch and simple Python code to push notifications from a paired device. What makes development easier is that the SDK handles all communications -- the protocol is the same regardless of which app is running on the watch and what software is generating alerts on your phone. In fact, alternatives to Allerta's own inPulse App (like OpenWatch) are readily available on the Android Market.

Still, there are a number of issues preventing the inPulse Smartwatch from being a mainstream device. For starters, it's not rugged enough -- we started observing signs of wear (small scratches on the glass, dull marks on the body) after wearing the watch for only a few days, and this despite handling it with kid gloves. The black rubber plug covering the micro-USB port is poorly made and easy to lose. In addition to the aforementioned lack of battery gauge, the "default" app could benefit from some visual polish. Larger, more readable fonts would be welcome, along with a separate icon for tweets. We tested the inPulse app on a few handsets and it worked fine on the Motorola Droid RAZR, but suffered from connection issues on the Samsung Galaxy Nexus HSPA+ and caused random reboots on the BlackBerry Torch 9850. Also, instead of tapping into Android's notification system the app requires your email and Twitter credentials, which is cumbersome and insecure.




The WIMM One has only been available to registered developers for a couple months. It's a tiny $300 $200 [see update below] integrated module running Android that's designed to snap into various shells, including the supplied wristband that turns it into a watch (with other form-factors planned for the future). Built-in WiFi and Bluetooth connectivity allows it to function as a fully standalone device. It handles call notifications when paired with any phone and supports text messages after installing the free WIMM Companion app on your Android or BlackBerry handset. While there's no way of receiving email or Twitter alerts (yet), it's possible to sync various calendars over WiFi. The watch is easy to navigate thanks to a touch-based iPod nano-like swipe interface and comes with six pre-installed apps -- weather, calendar, world clock, timer, alarm and stopwatch. A personal account on WIMM Labs' website lets you manage the app settings remotely from a larger screen.
In terms of specs, the WIMM is equipped with a 667MHz ARM11 CPU with 256MB RAM and 2GB of flash storage. It features a 1.41-inch 160x160-pixel bi-modal glass capacitive touchscreen, a recessed power button, a vibrating motor, a piezo speaker, some sensors (accelerometer, compass) and a row of 14 contacts in back for data transfer and charging. The Pixel Qi-like display provides an ultra-efficient monochrome reflective mode and a backlit color mode. In addition to the WiFi and Bluetooth radios, the watch incorporates a GPS receiver which is currently disabled for performance reasons. Battery life is decent considering the size and capabilities of the device -- the sealed Li-ion pack lasts about a day and a half per charge. The splash-resistant module, which is made of metal alloy, only weighs 22g (0.78 ounces) and measures a scant 32 × 36 × 12.5mm (1.26 x 1.42 x 0.49 inches). When secured in its black rubber and glass-reinforced nylon wristband it transforms into a rather large yet attractive watch.
Of course, what really sets the WIMM One apart is that it puts the Android platform on your wrist, meaning it's capable of running multiple apps. Beyond the six aforementioned stock apps, our watch came preloaded with a few additional ones specifically geared towards CES -- feed reader (a fully configurable RSS aggregator), balance ball game, tips calculator, virtual Starbucks coffee card, WIMM demo, Las Vegas monorail schedule and CES news (select CES-related Twitter searches). At some point in the future, apps are expected to become available for download from the WIMM Micro App Store within the WIMM Companion app running on your phone, but until then a USB cable is required to install apps. The module supports micro-USB connectivity (mass-storage and debugging) via the supplied paddle charger, a magnetic dock with a row of 14 contacts matching those in the back of the device. Developing for the watch is really just a matter of installing the Android SDK plus the WIMM Add-on (which adds WIMM-specific APIs).

Making apps for the WIMM is similar to writing apps for any other Android device, but requires a few tweaks to accommodate the unusual screen resolution, the periodic nature of the network connection and the basic swipe gestures (down to scroll up and exit, up to launch and scroll down, right to go back, left to go forward). The SDK also provides some traditional UI elements, including single buttons, modal dialogs, spinners and a letter picker (used to enter WiFi passwords, for example). Apps never run in the background since the watch essentially hibernates when it's just showing the time, but it's possible to create custom watchfaces. Other than forwarding text messages over Bluetooth and acting as a portal for the WIMM Micro app Store, the WIMM Companion app for your handset displays your account on WIMM Labs' website allowing you to remotely change app settings.


We spent many days wearing the WIMM One (including most of CES) and only the matte finish on the wristband straps showed any signs of wear. The module itself is quite rugged except for the contacts in the back which tend to gather dirt, resulting in connection issues when placed into the paddle charger. While the display looks reasonably good overall, it offers better viewing angles in backlit color mode when looking at the watch from the bottom left (i.e. it's optimized for left wrist use). The touchscreen sometimes lacks responsiveness -- this, combined with the occasional sluggishness, detracts from the experience. Beyond the existing Bluetooth-based notification system for calls and text messages, the WIMM Companion app could be vastly improved with email and Twitter alerts. It would also be nice if the module implemented Bluetooth DUN / PAN as a more efficient way of tethering to a phone for data connectivity.



The inPulse Smartwatch and the WIMM One are both wearable computers with wireless connectivity that run apps and display notifications. Each device offers an SDK and provides an app store, yet these are two radically different beasts -- the inPulse is more of a companion product while the WIMM is a totally standalone unit (and costs twice as much [see update below]). Still, we think WIMM Labs is onto something here with its modular design and powerful specs, especially once you factor Android into the equation. Allerta gets an A for effort but ultimately, the inPulse Smartwatch is starting to show its age -- the WIMM One is just a more polished and sophisticated smartwatch. That being said, it's difficult to recommend either device at this point unless you're an intrepid developer or a die-hard watch enthusiast.

Update: WIMM Labs just dropped the price of the WIMM One to $200.

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Sunday, 19 February 2012

Chrome Beta for Android hands-on (video)

By posted Feb 7th 2012 3:54PM Chrome beta for androidSo, Google is finally making the move we've been expecting for some time now and bringing Chrome to Android. Now, you'll need a device running Ice Cream Sandwich to get the new mobile browser up and running but, thankfully, we happened to have a Galaxy Nexus on hand. As you might expect, mobile Chrome (much like its desktop sibling) is fast -- a little buggy perhaps, but fast. It isn't, however, the fastest browser for the platform. Chrome Beta holds its own, but the standard Android browser, the stable version of Firefox and Dolphin HD all edged it out in SunSpider. Numbers don't tell the whole story though, so head on past the break for more.
Honestly, the score disparities on SunSpider don't amount to much of a noticeable performance difference during use. Pages, even loaded desktop ones, pull up pretty quickly. The only significant hiccup we endured was a delay in rendering parts of more complex sites as we scrolled to new portions. In fact, despite its nearly 900ms lower score, we actually thought Chrome felt faster than the stable version of Firefox.
The big draw though, is how it ties into your desktop experience. When you first launch Chrome it'll ask you to sign into your Google account. After doing that, all of your bookmarks, Omnibar results and open tabs are automatically synced. Opening a new tab not only offers you quick access to your most frequently visited sites, recently closed tabs and bookmarks (just like the desktop version), but also any tabs you might still have open on another machine. Your open tabs are offered in an easy-to-view list, divided by device. It's pretty handy for those that switch back and forth constantly and comes close to eliminating the need for Chrome to Phone.
The new browser also comes with some interface tweaks, though things should seem plenty familiar. Up top is the address bar, which is also home to the tab and action overflow buttons. Unlike the default Android browser, it doesn't disappear as you scroll down a page however. Those who like to have their controls handy at all times will appreciate it, while others who prefer to dedicate as much screen space to a website as possible may find it mildly frustrating. Switching tabs is accomplished by either tapping the appropriate icon and flipping through them, or flicking an open page left or right within the browser. This latter option, so far at least, isn't particularly reliable -- then again, it is sporting a beta tag. You can also tilt the phone while in the tab overview screen to pan about which, while a neat trick, didn't prove to be particularly useful. Switching, closing and opening tabs is also accompanied by new 3D animations that fit quite well with the ICS aesthetic.

The one potential deal breaker for some may be the lack of Flash support. Adobe has already said that Flash for mobile will be going the way of the dodo, Google has just decided to help them along it seems. Opening up an page, such as a game on Kongregate, simply greets you with a missing plug in message. Honestly, we're not too put off by that limitation, especially since we can simply switch to the default Android browser if need be. If you're not lucky enough to have an Android 4.0 device, check out the video above to see it in action.

Mat Smith contributed to this report.


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Friday, 3 February 2012

HTC Ville gets hands-on en Francais, is presumably practicing its Spanish for MWC (video)

HTC Ville gets hands-on en Francais, is presumably practicing its Spanish for MWC (video)

While we're still a few weeks away from annual phone festival, MWC, it's these weeks in the run-up that often draw out blurrycam appetizers of what we'll see over in Barcelona. This time, it's no other than the HTC Edge Ville, that rumored divergent mix of quad-core processing bulk and slimline form-factor: something we don't typically see the unibody-armored HTC family. In the leaked video, you'll be getting a look at a heavily disguised version of Ice Cream Sandwich, covered in contentious (but new!) Sense sauce. The mysterious handset mole is also kind enough to pay a visit to the phone's specification list, confirming, at least if this is the finished article, an eight megapixel camera, 4.3-inch qHD display and a 1.5GHz dual-core processor. Alas, it looks like this isn't going to be the rumored quad-core debut from the Taiwanese phone maker, although going on past form, it won't shock us if the company reveals a whole line-up of handsets for us to meddle with next month. Take the tour yourself -- it's right after the break.

Update: Looks like the original video has been unceremoniously switched to private. Fortunately, we managed to grab a copy beforehand.



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Thursday, 2 February 2012

McAfee updates Mobile Security to 2.0, keeps you protected on the go (video)

McAfee Mobile Security 2.0 Combines Powerful New Security Features for Smartphone and Tablet Users

First Mobile Security App to Combine Antivirus, Anti-theft, Web and App Protection, Call/SMS Filtering and Protection from Potentially Unwanted Programs

SANTA CLARA, Calif.--(BUSINESS WIRE)--McAfee today announced the next generation of McAfee® Mobile Security software, providing smartphone and tablet owners with more controls to preserve their privacy and protection against financial fraud, identity theft and viruses. Available now, McAfee Mobile Security 2.0 supports Google Android-based smartphones and tablets, including those running on Intel® architecture as well as BlackBerry and Symbian smartphones. New features include McAfee App Alert™, which provides important information about what apps are doing with users' personal information. Call and SMS filtering block unwanted numbers and spam texts. The app is also powered by the McAfee Global Threat Intelligence network, which constantly analyzes global threat data to identify and quickly block new threats with over-the-air app updates.

"It is increasingly clear that using a smartphone without security means any sensitive information, such as photos, bank account information or company data on that mobile device is at risk of falling into the wrong hands."

"McAfee Mobile Security 2.0 now offers Android, BlackBerry and Symbian users definitive mobile technology to protect against the most harmful threats to mobile devices today," said John Thode, executive vice president and general manager, Consumer, Mobile and Small Business at McAfee. "It is increasingly clear that using a smartphone without security means any sensitive information, such as photos, bank account information or company data on that mobile device is at risk of falling into the wrong hands."

A Cisco study recently found that half of the respondents would rather lose their wallet or purse than their smartphone – a startling indication of the integral role mobile devices play in our lives. With vast amounts of personal and business data now found on phones and tablets, mobile security threats continue to increase and threaten this information. McAfee Mobile Security software helps smartphone and tablet users embrace mobile technology with the peace of mind that comes from knowing their devices and data are safe from cybercriminals.

McAfee Mobile Security software provides:

Complete Anti-virus, Anti-spyware and Anti-phishing Protection: Scans for malicious code from files, memory cards, applications, Internet downloads and text messages
Protection from Potentially Unwanted Programs: McAfee is the first to protect users from applications that include commercial spyware, adware and dialers, despite the fact that these programs may have been downloaded in conjunction with a program that the user wants
Web Protection: McAfee SiteAdvisor® protects against Web threats by blocking risky links within SMS, email and social networking sites. It also safeguards against potential phishing sites, browser exploits and malicious quick response (QR) codes.
Anti-theft Protection:
Device Lock: Prevents misuse of the user's phone and personal data by remotely locking all data, including the data on the memory (SIM) card, and displaying a "contact me" message on the device
Remotely Wipe Data: Protects the user's privacy by remotely deleting the data on the phone and removable memory card. It can also back up data before the remote wipe to prevent the loss of data on the device.
Backup and Restore Data: Preserves irreplaceable personal information on demand, on a schedule, or before wiping a missing smartphone, then restores information to the new device
Locate and Track: Helps users to recover their smartphone if it is lost or stolen. Users can view the device's location on a map, send an SMS to prompt its return, and use a remote alarm to make it "scream"
App Protection: McAfee App Alert for Android helps users keep private data private by interpreting how apps are accessing and possibly transmitting personal data
Call and SMS Filtering: Easily filters out spammers, incorrect numbers and unwanted texts
Online Management: The McAfee Web portal lets users quickly execute needed security tasks, such as backup, restore, locate, and remote lock and wipe
Uninstall Protection: Prevents a thief or another user from bypassing their McAfee mobile protection

McAfee Mobile Security 2.0 costs $29.99 USD for new subscribers and existing McAfee Mobile Security subscribers can download the updated software for free. For more information or to download a trial of McAfee Mobile Security 2.0, go to http://home.mcafee.com/store/mobile-security.


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Monday, 23 January 2012

Hanvon C-18 Mirasol e-reader hands-on (video)

By posted Jan 12th 2012 2:52PM Qualcomm unveiled its new C-18 Mirasol e-reader yesterday, and today, we managed to get our hands on it here at CES. Manufactured by Hanvon, this device is officially labeled as an e-reader, though to be honest, it felt more like a tablet to us. Unlike the lightweight Kindle, the C-18 felt a tad heavy in our hands, with backlighting more typical of a slate than reader. It also runs its own Android skin, which raises some interesting questions of how many Android apps it would support. The color Mirasol display certainly piqued our interests, though we'll have to wait a little bit longer before we get a closer look at it, as the C-18 won't hit the Chinese market until February, with no set date for a US launch yet (price remains equally opaque). For more details, check out our gallery below, along with the hands-on video, after the break.

Mat Smith contributed to this report.

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I'm Watch brings old Android, new form factor to your wrist (video)

By posted Jan 13th 2012 1:14PM Smartwatches are increasing their presence at this year's CES. Alongside Sony's latest efforts to marry notifications with a dash of apps, Italian company i'm SpA has decided to make the long trip over to Las Vegas and give us a showing of its own curiously named I'm Watch. The hardware includes a sapphire glass front -- a 1.55-inch color 240 x 240 display -- with an aluminum body that weighs around 70 grams. Power is provided through the headphone socket, and the 480mAh battery will afford around four hours of smartwatch entertainment. There were plenty of color options on the show floor with the standard style arriving in white, pink, light blue, red, yellow green and black. Several metallic options were also housed in a glass case and are set to arrive soon.

The watch packs in both a loudspeaker and microphone, with Bluetooth connectivity and 4GB of memory storage. Aside from color options, there are two different models available with 64 or 128 MB of RAM. The interface remains a capacitive touchscreen, with a button on the right side acting as both the screen unlock and back button. Four icons can be housed on each screen, and like any Android device, you can swipe between them. App compatibility is a little hit and miss, on the aging Android version, but for social network updates and music playback, but from our limited time with the watch, it appears largely up to the task. The basic model is priced up at $330 dollars, and is available to order online now. Smartwatch fans can check the Android timepiece in our video right after the break.

Zach Honig contributed to this report.



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